IPL-SI: Class page 1
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Designing Social Interaction Software
Definitions of Social Interaction and Web 2.0
What is Social Interaction?
- Social interaction is a dynamic, changing sequence of social actions between individuals (or groups) who modify their actions and reactions according to the actions by their interaction partner(s). In other words they are events in which people attach meaning to a situation, interpret what others are meaning, and respond accordingly. Wikipedia --Baller 16:03, 9 February 2008 (EST)
What is Web 2.0?
- In studying and/or promoting web-technology, the term Web 2.0 can refer to a trend in web design and development — a perceived second generation of web-based communities and hosted services (such as social-networking sites, wikis, blogs, virtual worlds and folksonomies) which aim to facilitate creativity, collaboration, and sharing among users. The term gained currency following the first O'Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users use webs. Wikipedia --Baller 16:03, 9 February 2008 (EST)
Issues surrounding Social Interaction and Web 2.0
Some questions we might ask:
- How do users find each other? How are users found?
- How do users find the site? How are other sites found?
- How do we address multiple audiences?
- How do we address language barriers?
- Should communication be synchronous or asynchronous?
- Are we facilitating internet addiction?
- Are new social norms being established as a result of Web 2.0?
- Are we blurring the boundaries between private and public life?
- Should or should not standards be imposed upon these new technologies?
--Baller 14:14, 9 March 2008 (EDT)
Social Interaction Resources and Web 2.0 Examples
Social Interaction and Uses
- Kleinberg, Jon. "Social networks, incentives, and search". Annual ACM Conference on Research and Development in Information Retrieval. ACM: New York, New York 2006. ACM Digital Library. p210-211.
- This abstract briefly mentions some of the main points covered in many other pieces of literature, such as the technologies that have expedited the development of social networking environments, the analysis of networks via nodes and graph models, and the structural support necessary for searching. It does not go into much detail, but could serve to provide some additional keywords related to research in social networking. File:MustLogin.jpg --Baller 15:56, 9 February 2008 (EST)
- Chua, Sandra Jean "Sacha". "Using web 2.0 to locate expertise". IBM Centre for Advanced Studies Conference. Proceedings of the 2007 conference of the center for advanced studies on Collaborative research. ACM: New York, New York 2007. The Guide to Computing Literature. p284-287.
- This article refers to locating expertise within an organization through the use of “social computing services”, implied as the backbone of web 2.0 and defined as social networking with an embedded motive of information seeking. As an example for research, it utilizes a prototype tool within a multinational information technology company and explains the findings. The author argues that the use of these technologies can assist in knowledge-building. File:MustLogin.jpg --Baller 15:56, 9 February 2008 (EST)
Social Interaction and Education - Collaborative Learning
- Alexander, Bryan Web 2.0: A New Wave of Innovation for Teaching and Learning? Educause Review. March/April 2006
--Johannes 17:06, 7 March 2008 (EST)
- Economist.com. Proposition: "Social Networking: does it bring positive change to education?".
- This site posts the summary of a debate on social networking's impact on education. "Final vote count: Pro 63% / Con 37%." --Shraddha 16:52, 22 February 2008 (EST)
- Educational Cyber Playground. Collaborative Learning Programs.
- This article discusses some controversial discussions about collaborative learning and Web 2.0.--Shraddha 16:52, 22 February 2008 (EST)
Barriers to Social Interaction
- Social Network Analysis - Invisible Barriers; Innovation; Structural Holes
- This is simply a blog entry by the founder of Onalytica.com, but it outlines some basic barrier categories that could be kept in mind when discussing social networking: physical, cultural, motivational, sociological, and historical. --Baller 21:30, 29 January 2008 (EST)
- Why Social Media is hard to introduce inside companies
- This article on simply-communicate.com lists some top reasons as to why it is hard to introduce social interaction elements within a corporate environment. Although the complete article is available only to subscribers, the Top 10 Barriers listed at the start of the article could still provide a starting point for some further in-depth analysis. --Baller 21:30, 29 January 2008 (EST)
Achieving Success in Social Interaction & Web 2.0
- 5 Keys To Social Networking Success
- This InformationWeek article provides some thoughts on what makes social networking successful and why. It provides some popular examples to illustrate these factors. For the most part, these are enabling characteristics targetted at showing how start-up sites can grow. --Baller 21:30, 29 January 2008 (EST)
- 10 Steps to a Hugely Successful Web 2.0 Company
This blog article provides a different perspective in how to be successful in the field of Social Interaction and Web 2.0 technologies. Many of these suggestions are based on aesthetics and psychology, which are conceptual focus points of Web 2.0. The title of this article and the fact that it is posted in the Venture Capital & Technology portion of This is going to be BIG.com indicates the competitive nature of this content, which should contribute to its authority, as businesses seek to accomplish success. --Baller 21:44, 19 March 2008 (EDT)
Support for Different Audiences
- comScore. More than Half of MySpace Visitors are Now Age 35 or Older, as the Site’s Demographic Composition Continues to Shift.
- This particular article, although it is a commercial press release, does have some potentially valuable demographic information about the audiences that traffic some common social networking sites. Although the validity of this article may be questioned, this might be worth looking at just to get a brief idea of the distribution of age ranges that utilize social networking. --Baller 22:01, 19 March 2008 (EDT)
- Deckers, Erik. Executives don’t see ROI for social networking. Smaller Indiana.
- Smaller Indiana is an online social network for Indiana businesspeople and creative professionals. This forum posting discusses how executive audiences do not see the value in social networking sites but how more independent professionals may depend on them. This article is potentially biased but it does contribute to the valid point that different audiences may have different needs that need to be supported. Perhaps existing social networks do not meet the needs of executives; if they do not, then this is a potential niche that merits further research. --Baller 21:55, 19 March 2008 (EDT)
- Pfeil, Ulrike. "Online social support for older people". ACM SIGACCESS Accessibility and Computing archive. Issue 88. ACM: New York, New York 2007. ACM Digital Library. p3-8.
- This article outlines the main activities and social needs of older individuals in online communities. It focuses in on the role of social support in their involvement and develops a framework for how to evaluate and improve their communication. Specifically, [www.seniornet.org SeniorNet] is used as an example to assess social accessibility for older individuals. File:MustLogin.jpg --Baller 21:59, 29 January 2008 (EST)
As wikipedia can be defined as a multilingual, web-based, free content encyclopedia , we can say that it is a very good model for “Social networking”. The reason behind our viewpoint is the various features that the wiki supports. The features are:
1) Wikipedia is not a commercial website. They are run by a non-profit organization called as Wikimedia Foundation. They are not here to make business but to bring in free knowledge for everyone.
2) Wiki is available to everyone with all the rights of modification, copy and redistribution.
3) Wiki supports around 250 languages and so its data is available for even a largely percentage of the crowd all around the globe.
4) Wikipedia is a database with a memory designed to last as long as the user makes it. An article that is read today would just be a current draft; every time it gets changed, the user keeps both the new version and a copy of the old version. This allows the wikipedia to compare different versions or restore older ones as need be.
5) Wikipedia has a complex set of policies and quality control processes which are established by them to maintain high quality of work.
6) Wikipedia data is ever-changing and so they do not expect the users to trust them completely.
7) Articles in Wikipedia are not signed, and contributors are unpaid volunteers.
8) Wikipedia requires that verifiable sources be cited for all significant claims that are made by the users.
9) Wikipedia does not permit editors to publicize their personal conclusions when writing articles. All editors are expected to follow a neutral point of view.
10) Wikipedia is neither a dictator nor does it play any role in the political system.
11) Wikipedia is a transparent and self-critical body. Controversies are debated openly and even documented within Wikipedia itself when they cross a threshold of significance.
12) The Wikimedia Foundation directly operates eight sister projects to the encyclopedia which are all freely licensed and open to the contributors: • Wiktionary (a dictionary and thesaurus),
• Wikisource (a library of source documents),
• Wikimedia Commons (a media repository of more than one million images, videos, and sound files),
• Wikibooks (a collection of textbooks and manuals),
• Wikiversity (an interactive learning resource),
• Wikinews (a citizen journalism news site),
• Wikiquote (a collection of quotations), and
• Wikispecies (a directory of all forms of life).
Because of the above mentioned functionalities the wikipedia becomes a very easy mode of communication between the community and also a very good source of information.
--Shraddha 22:52, 20 March 2008 (EDT)
Is VMT (Virtual Math Team) a good networking website???
The vmt provides means of interaction between groups of individuals working on a particular subject or trying to solve a particular problem domain. The features provided by the vmt include:
1) The chat room and the workspace area where all the users in the chat room can not only text message each other but can also copy paste content on the workspace which gets visible to everyone in the room simultaneously. The workspace is open to all the users in the chat room to be edited. Thus it provides a very high end feature of online communication with simultaneous editing of data.
2) The summary area where text can be entered by the various users available online.
3) The vmt also provides a direct access to its wiki page where users can enter new information, search for an existing one or edit each others content.
As the vmt makes use of a lot of collaborative features, i would say that it is a good social interactive website comprising of a lot of Web2.0 functionalities as well.
--Shraddha 22:55, 20 March 2008 (EDT)
Web 2.0 Sites
- List of social networking sites: http://en.wikipedia.org/wiki/List_of_social_networking_websites - --Shraddha 16:52, 22 February 2008 (EST)
- WikiYou allows users to create or claim a profile, then operates much like any other social network, with one catch: the main area of the profile is reserved for stories about the person, which anyone can edit.
- Listphile is a free website that enables anyone to create collaborative lists, atlases, databases and more. Lists can be broad and ambitious (like a List of All Baseball Players Who Played in the Majors) or niche, or quirky or ridiculous. You can collaborate with other people to share, create, and make something that will benefit humanity.
- WebSlides is a new way of organizing, sharing, and presenting web content. Converting Bookmarks to Slideshows is one feature that they offer. (However, when I tried to access a particular webslide, the page said that they were experiencing temporary difficulties. I hope they resolve this problem because the concept is really nice). :
- - Create a guided tour for any website
- - Show a list of houses to real estate clients
- - Review a list of job candidates found online
- - Bundle important course resources for students
- Phoja is a free "social photo discussion" service, where users can share photos and discuss about them with the rest of the community. You may post photos on Phoja from the web site or your mobile phone: http://phoja.com/
- Zaplife (Share your World - Express Yourself - Find Friends) makes it fun and easy to stay in touch with friends and family as well as meeting new people. With a plain and simple layout, Zaplife gives you tools to help you easily express and share your photos and thoughts. You can keep your material entirely private or public, you decide how you want to express yourself.
- Yuxt.com is an example of Online Video Bookmarking. The title says it all. (Check out a cute video of a hatching egg I found: http://yuxt.com/videos/403158).
- WiseMapping.com Build a mind map online. According to the site, "Wise Mapping is the web mind mapping tool that leverages the power of Mind Maps mixing new technologies like vectorial languages (SVG and VML) and the power of the whole Web 2.0 concept. No pluggin required."
--As859 19:49, 2 March 2008 (EST)
- MyMuesli.com (http://www.mymuesli.com/) - This website makes it possible to order customized cereal products over the internet. I found out about this through an article titled Frühstück via Mausklick: Das Web-2.0-Müsli (English translation: "Breakfast via Mouse-click: The Web 2.0 Muesli")
Note: This site is primarily in a language other than English.
--Baller 14:04, 9 March 2008 (EDT)
- Web 2.0 Validator - Checks any website if it is a web 2.0 website or not. All the rules of web 2.0 are provided by users of this site. The definition of web 2.0 changes on a daily basis. This site checks the website against a set of given parameters to identify if the site is Web 2.0 or not
- Web 2.0 Expo - Web 2.0 Expo, co-produced by TechWeb and O'Reilly Media, is a conference and tradeshow for the rapidly growing ranks of designers and developers, product managers, entrepreneurs, VCs, marketers, and business strategists who are embracing the opportunities created by Web 2.0 technologies.
- Web 2.0 for Designers - The effects of Web 2.0 are far-reaching. Like all paradigm shifts, it affects the people who use it socially, culturally, and even politically. One of the most affected groups is the designers and developers who will be building it—not just because their technical skills will change, but also because they’ll need to treat content as part of a unified whole, an ecosystem if you will, and not just an island.
- Web 2.0 Design Style Guide - In this tutorial, the author describes various common graphic design elements in modern web ("2.0") design style. He then attempts to explain why they work (i.e. why they have become common), as well as how, when and where you might use each element in your designs. It analyses in greater depth the design features of the current "Web 2.0" design style.
- Social Networking Sites: A Parent's Guide - OnGuardOnline.gov provides practical tips from the federal government and the technology industry to help you be on guard against Internet fraud, secure your computer, and protect your personal information
- San Francisco Chronicles article - Social sites becoming too much of a good thing. Many young folks burning out on online sharing
--Abhishek 00:11, 21 March 2008 (EDT)Abhishek Verma
Web 2.0 supported technologies:
--Shraddha 22:58, 20 March 2008 (EDT)
Teach Web 2.0 -  This website is being managed by a group of teachers who are trying to come up with more and more web2.0 enabled websites and are trying to implement its features in their teaching environments. The list of websites they have collected so far includes the following:
Animoto (Create and share animated audio/video in minutes)
Ask An Expert (Connect with "real world" experts)
Bloglines (Subscribe and manage your favorite blogs)
bookr (Create and share your own photo book)
circaVie (Create and share a photo time line.)
CommunityWalk (Create and share maps)
Daft Doggy (Create a collection of websites. Great for guided scavenger hunts.)
Dapper (Create an RSS feed for pages that don't have RSS feeds)
del.icio.us (Social Bookmarking Tool)
Dvolver (Create animated movies)
EMPRESSR (Create, manage, and share rich media presentations)
ESL Video (Create quizzes to go with videos. Not just for ESL teachers/students.)
FlashMeeting (Virtual meetings/conferences with audio and video)
Fleck (Allows user to add notes or comments to web pages and send to others.)
Flixn (Use computer web cam to create instant video messages.)
Footnote (Share, notate, and access original documents and primary resources.)
Google Docs (Collaborate on documents and presentations)
iEarn (Collaborate with classrooms around the world - we have a subscription)
Imagination Cubed (Collaborative drawing tool)
Jing (Screen capture, record video, and share)
MindMeister (Collaborative online mind mapping)
PodCasting (Online audio and video programs)
Protagonize (Collaborative adventure fiction)
SchoolTube (Internet publishing in a "safe online environment"
ShowBeyond (Upload photo, add audio and text to create a multimedia slide presentation.)
SketchCast (Create a sketch with or without voice.)
SketchUp (Google 3D architecture tool.)
Skitch (Upload photos and make comments or add notes right to the photo.)
Skype (Free computer-to-computer calls and conferencing)
SlideRoll (Create online slide show presentations.)
SwarmSketch (Collective sketching of the collective consciousness)
Swivel (Share, access, and view data in all forms.)
Twitter (Share and view real-time comments in 140 characters or less.)
VoiceThread (A place to capture voices)
Wikia (collaborative search engine)
Yacapaca (Assessment tools for teachers and students)
Zotero (search, collect, manage, cite, and share Internet resources)
--Shraddha 23:12, 20 March 2008 (EDT)
Additional Links and Resources
List of useful social networking websites and other resources. This can help one understand how the social interaction feature has enhanced over the years and how users find it noteworthy to have such feature-enabled websites easy to access. --Shraddha 16:52, 22 February 2008 (EST)
- Virtual Community
- Social Network
- Library 2.0
- Web 2.0, mashups and social networking - what is it all about?
- 21st Century Collaborative Learning 2.0
- Turning Web 2.0 Social Software into Collaborative Learning and Knowledge Management Solutions
- Collaborative Learning Using Web 2.0 / eLearning 2.0 Approaches
- UK Social Networking Research from Hitwise
- Research on Social Network Sites
- Schools and Online Social Networking
- Computer-Supported Collaborative Learning: Issues for Research
- CSCL Theories
- Maness, J.M Library 2.0 Theory: Web 2.0 and Its Implications for Libraries
- Web 2.0 is set for spending boom. "Web 2.0 is set to be embraced by Enterprise 2.0 as businesses prepare to spend nearly $5 billion by 2013 on social networking tools." - Interesting BBC article with expectations for Web 2.0 technology.
----Baller 11:24, 22 April 2008 (EDT)
Inspiring / Interesting Videos
--Johannes 16:55, 7 March 2008 (EST)
--Baller 19:20, 15 March 2008 (EDT)
A Social Interaction Design (SxD) Guide
This paper tackles a variety of issues familiar to development, information architecture, navigation, UI, user experience, interaction design of social media, online communities, web 2.0 applications, badges, widgets, and so forth. The paper describes what appears on the screen, how it structures content and provides for social navigation and member presence, how users and communities take shape and how their contributions become social practices of a new kind. This white paper applies to social software design, software research, and the design of social media, user generated content sites, and web 2.0 in general. link
The Semantic Web is an evolving extension of the World Wide Web in which the semantics of information and services on the web is defined, making it possible for the web to understand and satisfy the requests of people and machines to use the web content Wikipedia:Semantic_Web
Resource Description Framework (RDF) is a family of World Wide Web Consortium (W3C) specifications originally designed as a metadata model but which has come to be used as a general method of modeling information, through a variety of syntax formats. Wikipedia:Resource_Description_Framework
The Web Ontology Language (OWL) is a family of knowledge representation languages for authoring ontologies. Wikipedia:Web_Ontology_Language
Social Networking and Information Privacy Issues
Social Networking is a direct end-product of Social Interaction and involves the creation of relationships between people. According to Wikipedia: "A social network is a social structure made of nodes (which are generally individuals or organizations) that are tied by one or more specific types of interdependency" (Wikipedia:Social Network). Basically, this means that people are joined together in different forms or fashions. Social Interaction and Web 2.0 both facilitate the creation of Social Networks.
- File:Sound.png Articles on social networking at MIT's Technology Review -- some available as audio files and podcasts: [Social Networking]
--Baller 12:23, 18 March 2008 (EDT)
Social Networking and Privacy
- Hermida, Alfred. "The web, the politician and the prostitute" (http://news.bbc.co.uk/2/hi/technology/7302968.stm).
- This article discusses the "recognition of the blurring of the boundaries between what is public and what is private", paying particular attention to the case of Ashley Alexandra Dupre and how her life has been exposed after the recent scandal. The article cites a particularly great quote:
- As the creator of the web, Sir Tim Berners-Lee, warned: "Imagine that everything you are typing is being read by the person you are applying to for your first job. Imagine that it's all going to be seen by your parents and your grandparents and your grandchildren as well."--Baller 11:35, 18 March 2008 (EDT)
Social Networking Impacts on Social Life
- Lüpke-Narberhaus, Frauke. "Abschied von StudiVZ und Xing: Mein digitaler Selbstmord" (English translation: "Parting from StudiXV and Xing: My digital Suicide").
- This article on SpiegelOnline talks about a teenage girl's effort to leave the digital social community and its consequences within her daily life. It provides some insight into how one may be treated by their peers after removing themselves from this community. --Baller 14:21, 9 March 2008 (EDT)
Note: This article is in a language other than English.